Craft: Develop animations across several projects and different styles — 3D and 2D, stylized and realistic — with a keen eye for quality while maintaining consistency across each project.
Collaboration: Work directly with art directors, other animators and game engineers to set up animation for games, deliver both keyframed animation and 2D skeletal work in Spine, and be the point of contact ensuring delivery of the animation direction on each project — efficient, technically optimized, and fun to play and watch.
Pipeline (Established Projects): Contribute to the refinement of existing animation pipelines, providing direct feedback and collaborating closely with Tech Art and Engineering teams to implement improvements in rigging, tooling and runtime systems.
Pipeline (New Projects / Prototypes): Partner with engineering from day one to define how the animation pipeline will be structured, making early calls on rigging approach, tool choices, data formats and runtime integration that will shape the project's animation foundation.
AI Exploration: Stay on top of advances in AI tooling for animation and content creation, continuously evaluating how AI can support asset production, accelerate iteration, and improve workflows and pipelines. Bring concrete proposals to the team and partner with Tech Art and Engineering to pilot what's promising.
Problem Solving: As the first point of contact on animation matters, translate ideas and feelings into movement and delight the players, ensuring the animation in the game is of the highest quality and emotionally impactful. Aligned with the creative vision, your technical skills will guide and support rigging systems and tooling development with the Tech Art team.
Adaptability: Move between projects, animation styles (2D and 3D), and tools, connecting teams and tooling to drive solutions to technical challenges.
What you'll need
Experience working as a Senior Animator in the games industry;
Strong foundation in traditional animation principles applied across both 2D and 3D;
Master the fundamentals of animation to craft game motions that range from stylized to realistic;
Experience with 2D skeletal animation in Spine and Unity's native animation tools (Animator, Animation window, state machines);
Experience with 3D animation integrated into Unity;
Technical knowledge about animation pipeline development and animation trees;
Experience working with Unity;
Understanding of the technical constraints of mobile games;
Strong awareness of current AI tooling for content creation and a genuine interest in applying it to animation production, workflows and pipelines;
Intermediate oral and written communication skills in English;
A resume and an online portfolio showcasing your work across both 2D and 3D animation.